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Shipments will be slower from 25th September to 2nd October due to our warehouse team taking a well-earned break.
Shipments will be slower from 25th September to 2nd October due to our warehouse team taking a well-earned break.

Point of No Return Mythos Pack - Arkham Horror Card Game

Original price £14.99 - Original price £14.99
Original price £14.99
£14.99
£14.99 - £14.99
Current price £14.99

Descend into the dreaded Underworld of the Dreamlands in Point of No Return, the fourth Mythos Pack in The Dream-Eaters cycle for Arkham Horror: The Card Game! After forcing your way through the veil that divides the world of the waking from that of sleep, you must navigate the cavernous Underworld, encountering ghouls and gugs, in the hopes of finding your way to the world above and reuniting with the rest of your team.

Point of No Return is Scenario 3–B of “The Web of Dreams” campaign, which follows the path of the investigators left behind to handle the horrors of the waking world in The Dream-Eaters. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaterscycle to form a larger four-part or eight-part campaign. Following the events of A Thousand Shapes of Horror, you have finally reached the Dreamlands, but it is not as you expected. No wondrous lands or fabulous cities greet you; merely the dark, barren realm of the Underworld. Perhaps those who brought stories of the Dreamlands to Arkham had never ventured this far underground, or perhaps this place can only be found by those who force their way in. Either way, you are now hopelessly alone in a realm you have never heard of, and the only way out is through.

This is not a standalone product. A copy of the Arkham Horror: The Card Game Core Set and The Dream-Eaters deluxe expansion are required to play.

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1017 reviews
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J
Pokemon Fridays
James Woodhouse
Pokémon Fridays

Excellent little set up post lockdown, Athena does a great job, clean and safe, also friendly bunch of Pokémon players that will make you feel welcome.

Glued my fingers together

Strong stuff, got some on my hands, great for getting off that extra layer of skin.

S
Pokemon Fridays
Sophie Williamson
Friday Funday!

Always a good environment, staff lovely as always - Welcoming and inclusive for everyone!

D
Caverna
Daniel Moore
Worker placement grows up

The worker placement genre is a crowded one, and many of us were introduced to the resource gather - spend resource - get worker cycle through the classic Agricola. Many (MANY) worker placement games later, you see the creaky folds and paths to victory through the classic game, and rarely do you have a desire to return to it.

Enter Caverna.

Caverna is classic pub grub but served by a Michelin star chef. The game has much more depth, more options to victory, more opportunities to allow for additional workers (my analogy is falling apart) and it removes any random elements caused by the random job card system.

With job removal, the game introduces a more substantial caving mechanic, where the player is tasked with first digging out the necessary paths and rooms then furnishing those rooms-often generating the same job mechanics as were available in Agricola.

Also introduced is a expedition action, which allows for more ways to generate resources using an ever growing axe; but with it comes an ordering complication as those equipped must be played last in the round.

So, if you have warm fuzzy feelings of those early days of worker placement but feel like you have grown up since those days, Caverna is an absolute must.

Great for the budding indis and laras

A good fun game though be warned you need a decent sized table to play this on especially with more than 2 players.
With a couple of ways to approach the game it gives some variety and options if things just don't seem to be going your way. The components are stunning and it's a definite solid 5 star game and shows why its won so many awards.