Blackout Hong Kong
- Players: 1-4
- Playing Time: 75-150 Min
- Age: 14+
- Mechanisms: Area Majority/ Influence, Card Drafting, Deck, Bag and Pool Building, Dice Rolling, Hand Management, Network and Route Building
- Designer: Alexander Pfister
- Contents: 1 Game Board, 4 Player Boards, 136 Cards, 3 Custom Dice, 1 Starting Player Marker, 20 Secured District Markers, 100 Wooden Cubes, 48 Scout Tiles, 4 Score Discs, 50 Coins, 24 Transport Tokens, 4 Locked Markers, 12 GPS Tokens, 4 Markers 0-6, 1 Rulebook
Hong Kong has been struck by a large scale unexpected blackout. As the government struggles to maintain control, you decide to take matters into your own hands and try to bring back some kind of societal order! Daily life as you were used has quickly dissolved. Even the most mundane tasks become incredibly challenging without electric power. Whoever best manages this situation and restores the semblance of order, will surely claim a position of power in post-blackout Hong Kong!