Holding On: The Troubled Life of Billy Kerr
- Players: 2-4 Players
- Playing Time: 45-60 Minutes
- Age: 14+
- Mechanisms: Cooperative Play, Set Collection, Storytelling, Worker Placement
- Designer: Michael Fox (II), Rory O'Connor
- Contents: 1 Rulebook, 1 Game Board, 1 Shift Manager board, 39 Patient Cards, 35 Partial Memory Cards, 35 Clear Memory Cards, 72 Narrative Cards, 1 Billy Pawn, 4 Player Pawns, 3 Assistant Pawns, 2 On-Call Assistant Pawns, 24 Care Tokens, 12 stress Tokens, 10 Tracking Tokens, 2 Warning Tokens, 1 Contact Tile
Over the course of thirteen rounds, players must work co-operatively to provide both physical and palliative care to the dying Billy Kerr. Physical care will keep him alive for longer, but only palliative care will help you build up the trust required for Billy to tell you the stories behind his memories.
Difficult decisions and careful planning come together in a race against time that plays out over ten linked Scenarios. Members of staff will work as a team to uncover new mysteries about their patient every time they play, as the story builds up to a dramatic, tension filled conclusion.
Holding On offers a very different kind of game to anything else seen before - a deep, emotionally impactful story is woven through an accessible, co-operative game where players must collaborate and support each other. Failure to do this will see their plans crumble and victory will become nearly impossible.
Each of the game’s ten Scenarios encourages different approaches as you develop your relationship with Billy Kerr, discover more about his story, and even contact people from his past in a race against time. Each Scenario is also fully replayable, and the game can be reset so a whole new group can work their way through the final days of Billy Kerr. Taking an emotional, mature approach to tabletop gaming, Holding On: The Troubled Life of Billy Kerr is a game unlike any other.