Mountains of Madness
- Players: 3-5
- Playing Time: 60-90mins
- Age: 12+
- Mechanisms: Co-operative Play, Dice Rolling, Grid Movement, Hand Management, Role Playing
- Designer: Rob Daviau
- Contents: 1 Mountain board, 5 double-sided Player Boards, 1 Airplane figurine, 1 Sand Timer (30 seconds), 1 Sled board, 6 Leadership tokens, 1 Penalty die, 36 Encounter tiles, 66 Madness cards, 11 Relic tokens, 48 Equipment cards, 11 Relic cards, 15 Injury cards, 1 rulebook
Inspired by the popular novel At the Mountains of Madness by H.P. Lovecraft, Mountains of Madness is a new crazy creation from Rob Daviau, with illustrations from the great Miguel Coimbra (Sea of Clouds).
Imagine yourself sitting on a plane. Players have to cooperate to reach the top of the Mountain and then escape safely, but the Mountain has more than one trick up its ghastly sleeve. In horror, you realize that the higher you fly, the crazier your teammates become! Each step you take, the leader must gather the necessary equipment from all other players to keep on flying.
Quick and clear communication is the key - but how will you stick together when your team starts developing weirder and weirder behaviour? Play to find out!