- Players: 2-4
- Playing Time: 90 Minutes
- Age: 12+
- Mechanisms: Area Control / Area Influence, Dice Rolling, Hand Management, Modular Board
- Designer: Charlie Catino, Steven Kimball
- Contents: • 164 Plastic Figures, consisting of: - 12 Rubium Dragons (3 per faction) - 16 Lava Leapers (4 per faction) - 24 Rock Striders (6 per faction) - 32 Crystallines (8 per faction) - 32 Fungoids (8 per faction) - 48 Humans (12 per faction) • 17 Terrain Tiles - 7 Single-hex Tiles - 6 Double-hex Tiles - 4 Triple-hex Tiles (home base) • 96 Cardboard Tokens, consisting of: - 24 Exploration Tokens - 71 Rubium Tokens - 1 First Player Marker • 4 Reference Sheets (1 per faction) • 32 Energize Cards • 76 Small Cards, consisting of: - 36 Secret Mission Cards - 40 Battle Victory/King of the Hill Cards • 6 Six-sided Dice (3 white, 3 black) • This Rulebook
It is the year 2315, and greedy corporations search the stars for profit. When a wayward crew of space explorers stumble upon a remote alien moon, they discover rubium, a rare and valuable energy source. Seeking to amass what riches they can, the explorers sell the moon’s location to immoral and competitive galactic corporations. These massive companies soon dispatch strike forces to seize control of the moon and its resources, only to find that the moon is home to fantastically powerful alien creatures. Now, the competing corporate forces have wasted no time conscripting the indigenous life forms to gather resources and fight for them…
Nexus Ops is a board game of fierce sci-fi battles and fantastic alien creatures in which two to four players control factions of corporate troops and strange life forms on an alien moon. Players deploy troops from their home base to explore the landscape, mine resources, purchase troops, win battles, and fulfil missions, all in an attempt to gather enough power to claim the moon for themselves!
Players race to control rubium-producing spaces on a randomly built board made up of modular, hexagonal tiles. Only by spending precious rubium to raise an army of indigenous beasts will a faction have the firepower to defend its claim, as players clash in a series of quick, dice-based skirmishes at key strategic locations. With a modular map that changes every time and a host of possible strategies based on the moon’s many terrains, no two games of Nexus Ops will ever be the same.