13 Days: The Cuban Missile Crisis
- Players: 2 Players
- Playing Time: 30-45mins
- Age: 10+
- Mechanisms: Area Control/Area Influence, Campaign/Battle Card Driven, Hand Management
- Designer: Asger Harding Granerud, Daniel Skjold Pedersen
- Contents: 1 Game board, 39 Strategy cards, 1 Personal letter card, 13 Agenda cards, 34 Influence cubes, 6 DEFCON markers, 6 Flag counters, 1 Yellow prestige marker, 1 Black round marker
For Thirteen Days in 1962 the world stood at the brink of atomic destruction as the United States and Soviet Union faced off over missiles which had been placed in Cuba. Would the USSR back down and remove the missiles? Would the U.S. push forward with a full invasion or send bombers towards targets within the Soviet Union? Who would blink first?
13 Days is a game recreating the tension of those two weeks as players play cards which shape political events around the world. If you love tense gamesmanship from classics like Twilight Struggle, our new strategy game will have your heart racing over 45 minutes of game play. With easy setup and a very manageable components list, 13 Days is a great introductory game for new players unfamiliar with card-driven games.