13 Minutes: Cuban Missile Crisis
- Players: 2
- Playing Time: 13 Minutes
- Age: 10+
- Mechanisms: Area Control, Battle Card Driven, Hand Management
- Designer: Asger Harding Granerud, Daniel Skjold Pedersen
- Contents: 13 Strategy cards, 26 Influence cubes (13 blue, 13 red), 1 Rulebook
13 Minutes is a card-driven micro game with tough decisions. Playing as either President Kennedy or Khrushchev, your aim is to exit the Cuban Missile Crisis as the most powerful superpower. During the game you will play five Strategy cards that you use to place Influence cubes on battlegrounds to score majorities, or to manipulate battlegrounds. Played cards turn into new battlegrounds so the world map is ever changing. Be careful, because each decision is important and you may trigger global nuclear war.