Skip to content

Barony

£34.99

Product Details

  • Players: 2-4
  • Playing Time: 45mins
  • Age: 14+
  • Mechanisms: Area Control/Area Influence, Area Movement, Modular Board
  • Designer: Marc André
  • Contents: 36 Territory tiles, 1 score board, 1 First Player token, 112 wooden pawns, 28 knights, 20 cities, 8 strongholds, 56 villages, 84 tokens, 4 Score, 80 Resource

Description

In Barony, players are ambitious barons trying to extend their dominion over the land! Who will succeed and become the new king?

At the beginning of the game, players create the board at random with nine tiles per player; each tile is comprised of three hexagons, with each hexagon being one of five landscape types: forest, plains, field, mountain, lake. Players then each place three cities on the game board, with a knight in each city. They then take turns in clockwise order, with each player taking exactly one action from the six possible actions:

  • Recruitment: Add two knights to a city, or three knights if the city is adjacent to a lake.
  • Movement: Move one or two of your knights one space each. A knight can't enter a lake (blub), a mountain with an opposing pawn, or any space with an opponent's city or stronghold or two knights of the same opposing color. If you move a second knight into a space with an opposing pawn or village, remove those tokens and take one resource from the village owner.
  • Construction: Remove one or more of your knights from the game board and replace each with a village or stronghold, gaining one resource token matching the landscape under the structure.
  • New City: Replace one of your villages with a city and earn 10 victory points (VPs).
  • Expedition: Remove two knights from your reserve, placing one back in the box out of play and the other on any empty space on the edge of the game board.
  • Noble Title: Discard at least 15 resource points, then upgrade your title: baron to viscount, then count, marquis and finally duke.

Once any player has gained the title of duke, finish the round, then tally the VPs, with players scoring for resources still in their possession, their rank in the game, and the number of cities they built. Whoever has the most VPs wins.

★ Reviews

Let customers speak for us

461 reviews
93%
(429)
5%
(24)
1%
(5)
0%
(1)
0%
(2)
The best place to start!

Wow what can I say, this is such a great idea. When my step son asked me to learn how to play “real Pokémon” (as in IRL not on a computer) I have to say I was a bit daunted! But this made it feel like I was learning a board game. It starts with the basics and then you can build up to playing with the more advanced rules.

I am even building my own deck now!

Is really amazing if his friends want a match and don’t have there own cards! As there are three to choose from.

Really recommend!

j
Abyss
j.j.
Abyss

Bought this game for my son for his birthday, we played it and it is a really good game, easy to learn the quality is excellent.

All the bits!

Love these kits just wish GW would do more then one pre army

Extra layer of strategy

Great addition to a great game. Adds some of the coolest characters and unique abilities to your squadrons. Han vs boba getting I mean come on, it doesn't get any cooler than that. Great value package.

Great models

Great models, the moulds are amazing