{"product_id":"castles-crusades-reforged-castle-keepers-guide","title":"Castles \u0026 Crusades Reforged Castle Keepers Guide","description":"\u003ch2\u003eReforged Castle Keepers Guide for Castles \u0026amp; Crusades\u003c\/h2\u003e\n\u003cp\u003eThe Reforged Castle Keepers Guide includes a host of new material for the role playing enthusiast, now presented without OGL \/ SRD referneces. In brief, here’s what’s in this epic tome:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eWorld creation\u003c\/li\u003e\n\u003cli\u003eDungeon designs\u003c\/li\u003e\n\u003cli\u003eManaging non-player characters\u003c\/li\u003e\n\u003cli\u003eCharacter attributes at high levels\u003c\/li\u003e\n\u003cli\u003eSpell use and cost\u003c\/li\u003e\n\u003cli\u003eEquipment its use and wastage\u003c\/li\u003e\n\u003cli\u003eThe tumult of storms\u003c\/li\u003e\n\u003cli\u003eWarfare and combat\u003c\/li\u003e\n\u003cli\u003eMonsters\u003c\/li\u003e\n\u003cli\u003eTreasure\u003c\/li\u003e\n\u003cli\u003eDeath\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eAnd so much more.\u003c\/p\u003e\n\u003cp\u003eThe CKG provides the CK and the Player with a host of new tools for their use. Tools designed to enhance play, not hinder it, and designed to be malleable from gaming table to gaming table.\u003c\/p\u003e\n\u003cp\u003eIt includes expanding the character, magic and mana, expanding equipment, NPCS, world building, cities, dungeons, air and water adventures, equipment wastage, using land as treasure with titles, going to war, monster ecology, futuristic settings, advancing the game, siege engine expansions, treasure, personal combat rules, skill packages, critical hit tables and dealing with character death!\u003c\/p\u003e\n\u003cp\u003eThis printing of the Reforged Castle Keepers Guide bears the stunning Jason Walton artwork paying homage to the world’s oldest RPG.\u003c\/p\u003e\n\u003cp\u003eThe Castle Keepers Guide is a tool box with almost limitless optional rules, ideas, concepts and theories. A tool box you will want at your table, no matter what game you play. See below for a chapter breakdown.\u003c\/p\u003e\n\u003cp\u003e\u003cspan id=\"more-7087\"\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cstrong\u003eWhat You Find In The C\u0026amp;C Castle Keepers Guide:\u003c\/strong\u003e\u003c\/h3\u003e\n\u003ch4\u003e\u003cstrong\u003eExpanding the Character:\u003c\/strong\u003e\u003c\/h4\u003e\n\u003cp\u003eIn this chapter we explore new attribute modifiers, god like attributes, beauty as an attribute, creating new races and role playing examples.\u003c\/p\u003e\n\u003ch4\u003e\u003cstrong\u003eMagic:\u003c\/strong\u003e\u003c\/h4\u003e\n\u003cp\u003eDigging into the magic using classes with spellbooks, starting spells, components, pricing magical components, playing without components, wands and holy symbols, illusion magic as healing, buying, selling and trading spells, scroll use, non caster scroll use and so much more.\u003c\/p\u003e\n\u003ch4\u003e\u003cstrong\u003eExpanding Equipment:\u003c\/strong\u003e\u003c\/h4\u003e\n\u003cp\u003eA fresh look at equipment includes types of carrying items, stabling, costs of lodging and meals, a complete illustrated study of wagons with costs, speed and cargo, a similar treatment of boats and ships, general equipment and a new look at backpacks.\u003c\/p\u003e\n\u003ch4\u003e\u003cstrong\u003eNPCs:\u003c\/strong\u003e\u003c\/h4\u003e\n\u003cp\u003eA complete breakdown and explanation of the three types of NPCs (Adherents, Hirelings and Henchmen), how to use them, what their skills are, tracking loyalty, hiring them permanent or part time and developing their personalities.\u003c\/p\u003e\n\u003ch4\u003e\u003cstrong\u003eWorld Building:\u003c\/strong\u003e\u003c\/h4\u003e\n\u003cp\u003eA guide on building your own world, beginning with planetary design and exploring everything from plate tectonics to weathering. Ten different types of climates are discussed and a host of biomes. Terrain, weather, movement charts and historical ages are all covered in this chapter. A complete how to will get you started on your world building journey.\u003c\/p\u003e\n\u003ch4\u003e\u003cstrong\u003eThe City:\u003c\/strong\u003e\u003c\/h4\u003e\n\u003cp\u003eIn creating urban environments we explore populations, governments, culture, economic systems, economic systems, cost of goods and bartering, social stratification, types of religions and how to integrate them. Also it explores the types of settlements from the single dwelling to the metropolis, fully illustrated. Occupations, construction and criminal codes round out the chapter.\u003c\/p\u003e\n\u003ch4\u003e\u003cstrong\u003eDungeons:\u003c\/strong\u003e\u003c\/h4\u003e\n\u003cp\u003eBeginning with a study of light, temperature, humidity and movement underground it expands in to caves and types of caves (erosional, solution caves, coastal and so on), to terminology of both caves and underground structures: dungeons. A look at ecosystems, building dungeons, tunnels, gases and traps rounds the chapter out. Everything you need to know to build a complete dungeon.\u003c\/p\u003e\n\u003ch4\u003e\u003cstrong\u003eAir and Water Adventures:\u003c\/strong\u003e\u003c\/h4\u003e\n\u003cp\u003eChapter 8 allows you to expand you adventure into heights its never been. Movement in the air and under water as well as combat, combat maneuvers, spells, magic underwater and monsters with aerial combat ratings.\u003c\/p\u003e\n\u003ch4\u003e\u003cstrong\u003eEquipment Wastage:\u003c\/strong\u003e\u003c\/h4\u003e\n\u003cp\u003eRole playing equipment is a wonderful tool that every CK should learn to do. From equipment wear and tear to destruction in combat, from both mundane, magical and monstrous means (what does dragon fire do to +1 armor?). This section is filled with examples and charts to help you along.\u003c\/p\u003e\n\u003ch4\u003e\n\u003cstrong\u003eLand as Treasure\u003c\/strong\u003e:\u003c\/h4\u003e\n\u003cp\u003eIn this chapter we explore using land as treasure, where noble titles mark the characters and NPCs with title, rank, stipends, men at arms, offerings and so much more. Broken down by class it allows for the master of the druid’s grove and the king or queen of vast realms. Rank\/title is assigned by level if that is the direction desired.\u003c\/p\u003e\n\u003ch4\u003e\u003cstrong\u003eGoing to War:\u003c\/strong\u003e\u003c\/h4\u003e\n\u003cp\u003eHere we explore mass combat and introduce a system fully explored in Fields of Battle that allows your table to conduct massive battles with minis, chits or home made pieces. From morale to siege engines it covers the vast array of encounters that afflict armies in the field. It touches on sea battles as well.\u003c\/p\u003e\n\u003ch4\u003e\u003cstrong\u003eMonsters:\u003c\/strong\u003e\u003c\/h4\u003e\n\u003cp\u003eHere the most common monsters are discussed, their ecological niches, geological niches, and geographic regionalization. From arrow hawks to ogre magi the host of monsters supplies the game master with a mountain of material to enhance game play and offer a lead into other monster development. Basic encounter tables serve to get you started.\u003c\/p\u003e\n\u003ch4\u003e\u003cstrong\u003eThe Future:\u003c\/strong\u003e\u003c\/h4\u003e\n\u003cp\u003eAn introduction to the Siege Engine as it applies in a host of different game genres: space age, horror fiction, pulp noir, post apocalyptical and more. It includes guidelines on how to introduce your standard classes into these genres with little effort. Also find guns, canon and laser weapons, all the tools needed to launch a game in a new genre.\u003c\/p\u003e\n\u003ch4\u003e\u003cstrong\u003eAdvancing the Game:\u003c\/strong\u003e\u003c\/h4\u003e\n\u003cp\u003eA complete break down for starting and continuing RPG sessions. This chapter is dedicate to novice and experienced game masters. Addressing such issues as game balance, leveling, mood, tone, as well as awarding experience and managing expectations.\u003c\/p\u003e\n\u003ch4\u003e\u003cstrong\u003eThe Siege Engine:\u003c\/strong\u003e\u003c\/h4\u003e\n\u003cp\u003eHere we break apart the Siege Engine. The extremely simple game mechanic is driven by a variety of processes and game design theory. Learn how to expand, change or mold the Engine to your game and table. It further explores attributes and their never end value at the table.\u003c\/p\u003e\n\u003ch4\u003e\u003cstrong\u003eTreasure:\u003c\/strong\u003e\u003c\/h4\u003e\n\u003cp\u003eA new look at an old subject. Exploring treasure as a backdrop and role playing tool from quests to unusual coins. Here we discuss extraordinary items, precious metals, gems and more. It includes such subjects as class restrictions and hiring magical services. Scrolls, silver items, destroying and purchasing magic items, treasure is explored for top to bottom.\u003c\/p\u003e\n\u003ch4\u003e\u003cstrong\u003eCombat:\u003c\/strong\u003e\u003c\/h4\u003e\n\u003cp\u003eHere we explore the nature of combat at the table, how to run combat and how to pace it. It also expands the idea of inter personal combat with critical hit tables, critical fumble tables and host of combat manoeuvrers as well as attribute checks, line of sight, ranged, damage reduction and a host of other optional elements.\u003c\/p\u003e\n\u003ch4\u003e\u003cstrong\u003eSkill Packages:\u003c\/strong\u003e\u003c\/h4\u003e\n\u003cp\u003eIn skill packages we demonstrate the versatility of the game by paving the way for the CK to allow players extraordinary skills that go beyond the class and race skills outlined in the Players Handbook. From orc hunters to elves with enhanced empathy. Furthermore it opens a world of secondary class skills such as armourer, hunter etc.\u003c\/p\u003e\n\u003ch4\u003e\u003cstrong\u003eCharacter Death:\u003c\/strong\u003e\u003c\/h4\u003e\n\u003cp\u003eLastly we explore the deaths of characters, both the loved and unloved. We look at the impact of their death and explore ways in which they day from combat to disease. It includes a system for Luck Points, Hero Points and more.\u003c\/p\u003e","brand":"Troll Lord Games","offers":[{"title":"Default Title","offer_id":64017307402617,"sku":"TGL80156","price":42.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/2682\/4418\/files\/Reforged-Castle-Keepers-Guide-cover.webp?v=1784554145","url":"https:\/\/athenagames.com\/products\/castles-crusades-reforged-castle-keepers-guide","provider":"Athena Games Ltd","version":"1.0","type":"link"}