- Players: 2-4
- Playing Time: 30-60mins
- Age: 10+
- Mechanisms: Area Control/Area Influence, Area Movement, Modular Board, Worker Placement
- Designer: Max Valembois
- Contents: 52 Wooden Meeples, 40 Double Sided Buildings, 16 Workers, 4 Village Enclosures, 4 Village Gates, 4 Reputation Mountains, 4 Depots, 36 Double-Sided Territories, 5 Territory Upgrade Tokens, 1 Bravery Point Ladder, 1 Hammer Token, 1 Rulebook
In Meeple War, players oversee one of the four kingdoms of Lilliput. Each has their own village that they are trying to build up, as well as protect, from the enemy’s army. That army is made up of Meeples. Between the villages is a vast wilderness, represented by different terrain tiles that are hidden until a player explores them. Various tiles have different bonuses or effects that a player can take advantage of, such as sacrificing a Meeple to attack an opponent, or using underground tunnels to quickly move from one location to another. Players gain Victory Points for attacking and destroying their opponent’s buildings, as well as defeating their Meeples in combat. The first player to get to six victory points is declared the winner and the ultimate ruler of the lands of Lilliput.