- Players: 2-6
- Playing Time: 120 Minutes
- Age: 12+
- Mechanisms: Auction/Bidding Route/Network Building
- Designer: Friedemann Friese
- Contents: 1 two-sided board: Germany /U.S.A. with scoring track, player order and resource market, 132 wooden houses in 6 colors: 22 per player, 84 wooden resource tokens: 24 coal (brown), 24 oil (black), 24 garbage (yellow), 12 uranium (red), money (in Elektro), 6 summary cards with order of play/payments, 43 power plant cards: 42 power plants with numbers 03–40, 42, 44, 46 and 50, 1 “Step 3” card, rules sheet
Power Grid is the updated release of the Friedemann Friese crayon game Funkenschlag. The latest cooperative publishing effort from Friedemann Friese and Rio Grande Games,removes the crayon aspect from network building in the original edition while retaining the fluctuating commodities market like McMulti and an auction round intensity reminiscent of The Princes of Florence. The object of Power Grid is to supply the most cities with power when someone’s network gains a predetermined size.
In this new edition, players mark pre-existing routes between cities for connection, and then vie against other players to purchase the power plants that you use to supply the power. However, as plants are purchased, newer more efficient plants become available so you’re potentially allowing others to access to superior equipment merely by purchasing at all.
Additionally, players must acquire the raw materials, like coal, oil, garbage, or uranium, to power said plants(except for the highly valuable ’renewable energy’ wind/solar plants),making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.