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Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant

Original price £57.99 - Original price £57.99
Original price £57.99
£57.99
£57.99 - £57.99
Current price £57.99

Product Details

  • Players: 4-9 Players
  • Playing Time: 120-180 Minutes
  • Age: 14+
  • Mechanisms: Auction/ Bidding, Trading, Variable Player Powers
  • Designer: TauCeti Deichmann
  • Contents: 390 Cards, 292 Wood pieces, Dozens of tokens, 9 Player sheets detailing tips and advice on how to play a race, Rulebook

Description

In Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant each player chooses one of the nine unique and asymmetrical alien races that have come together to form a trade federation in their quadrant. Each race has its own deck of cards representing all the existing and future technologies it might research. Some races also have other cards related to unique features of their culture. These cards represent portions of the culture’s economy and require spending some number of resources to use, resulting in an output of more resources, ships, and possibly victory points. Since each culture’s outputs rarely match their inputs, players need to trade goods with one another to run their converters to create the resources they truly need to run their society most efficiently and have an effective economy. Almost everything is negotiable, including colonies, ships, and all kinds of resources.

Each game round contains an open trading phase in which all players can negotiate and execute deals for resources, ships, colonies, even the temporary use of technologies! Players with enough resources can also research technologies, upgrade colonies, and spend resources on their race’s special cards during this phase. Once complete, all players simultaneously run their economies, spending resources to gain more resources. The Convocation follows, starting with players sharing newly researched technologies with all other races and following with bidding to acquire new colonies and research teams. Researching a new technology grants many victory points for the prestige of helping galactic society advance. When one race builds a new technology, it is shared with everyone else. Technologies can be upgraded when combined with other technologies.

The ultimate goal is victory points, which are acquired by researching technologies, using your economy to convert resources to goods, and converting your leftover goods into points at the end of the game.

The game is almost all simultaneous play, keeping the game play moving.

 

★ Reviews

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1146 reviews
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Excellent run down

Great back stories and full colour images for inspiration. Great book. Well packaged when ordered by mail, really well protected and sent by courier.

Quick and Prompt Service

I ordered Fizbans Treasury of Dragons after a disaster with Zatu and Athena managed to quickly tell me about their current stock and I received it within 2 days. Amazing work from you guys.

Thank you. Ill be returning for future purchases.

first time buyer

easy to use and on time

N
Bus Board Game
Nick Case
Very Prompt Very Friendly

Who could ask for more?

4 hour table slot

Absolutely smashing session, booked 4 hours, got 4 hours. Won the game, obliterated my enemies and went home happy.