T.I.M.E. Stories: A Prophecy of Dragons
- Players: 2-4
- Playing Time: 1+ Hours
- Age: 12+
- Mechanisms: Cooperative Play, Dice Rolling, Role Playing, Storytelling, Time Track, Variable Player Powers, Voting
- Designer: Manuel Rozoy
- Contents: Rules, 209 Cards
Something has gone wrong. The time stream has altered, and the Middle Ages aren't what they used to be. It's up to you to repair the temporal fault in A Prophecy of Dragons, the second expansion to T.I.M.E. Stories.
What will you find when you step into your caisson and go through with the Tachyon Insertion? The receptacles in A Prophecy of Dragons have been chosen for their involvement in the local guilds, and it's up to you to use their contacts to gather clues about the nature of the temporal fault. You'll also need to make good use of your receptacle's talents. Your mission isn't without a certain measure of peril. There are traps and foes that will fight you. Also, these Middle Ages aren't like those you would have studied in your history classes; they're permeated by magic, and that magic can be used against you.
Developed by Manuel Rozoy and Sébastian Pauchon, with art by Vincent Dutrait, A Prophecy of Dragons turns history on its head, reminding you that in T.I.M.E. Stories you can be anyone, anywhere, and at any time.
A copy of T.I.M.E Stories is required to play this expansion.
You May Also Like
Age of Sigmar Warhammer Champions Onslaught Booster Box