- Players: 2-4
- Playing Time: 75-90 Min
- Age: 12+
- Mechanisms: Action Points, Area Majority
- Designer: Martin Wallace
- Contents: 1 Game Board, 60 Building Discs, 8 Tracker Tokens, 8 Blockers, 6 Tribe Cards, 1 Starting Player Card, 4 Overview Cards, 1 Round Counter, 4 Balor's Castle tiles, 50 Fomori Tiles, 20 Swords, 12 Shields, 30 Tactic Tiles, 54 Earning Cards, 1 Rulebook
The unique mechanics of the game include two different tracks that will determine victory: the Fame Point Track and the Corruption Track. Players must make decisions on how to gain resources, either gaining more resources (spreading their tribes more quickly) and more Corruption Points or gaining fewer resources (risking losing ground to the other tribes and the Fomori) and more Fame Points. The winner is either the one with the highest amount of Fame Points or the one with the fewest Corruption Points, the path to victory depending on whether the tribes or the Fomori control more locations at the end of the game.