Skip to content

Daybreak

Original price £59.99 - Original price £59.99
Original price £59.99
£59.99
£59.99 - £59.99
Current price £59.99
Buy 3 Board Games, Save 10%

Features:

Automatic Resource Growth, Cooperative Game, Hand Management, Simultaneous Action Selection, Variable Player Powers

Daybreak is a cooperative board game about stopping climate change. It is an unapologetically hopeful vision of the near future, where you and your friends get to build the mind-blowing technologies and resilient societies we need to save the planet.

If the global temperature gets too high, or if too many people from any world power are in crisis, everyone loses. But if you work together to draw down global emissions to net-zero, you all win!

SUSTAINABILITY

No Plastics

  • Daybreak won't include ANY plastics. Not even shrink wrap or baggies: instead, our storage trays will be made from eco friendly pulp, and our packaging will seal with alternative materials that are biodegradable.

No Textiles

  • Cottons and other conventionally grown fabrics require high amounts of water, contribute to soil degradation, and use harmful pesticides. So cloth bags and anything like that are out. We even had to change part of the game's design in order to accomplish this!

100% FSC Certified

  • Our wood and paper components will be FSC certified, meaning that they will come from responsibly managed forests that provide environmental, social and economic benefit. And will be harvested in such a way to guarantee they will grow back

Cooperatively decarbonize the planet and create resilient societies.

1-4 Players | 60-120 Mins | Ages 10+

Designer: Matt Leacock (Pandemic) , Matteo Menapace

Customer Reviews

Based on 1 review
100%
(1)
0%
(0)
0%
(0)
0%
(0)
0%
(0)
D
Dylan Willey
Daybreak - Believe the hype

I can't remember a game that has divided opinion as much as Daybreak seems to be doing right now. This is probably due to it winning the Kennerspiel SdJ award this year, with gamers therefore taking it to task for being an undeserving winner, or lauding it for its brilliance. I am in the latter camp. Never has a theme been so relevant or a game so informative about what's facing us in reality, and yet the wonderful escapism that us gamers love so much is here in spades, with real problems presented in a fantastical scenario. None of us will ever have the individual responsibility of deciding whether to commission nuclear energy or large-scale wind farms, or to initiate projects that remove dirty energy production or pass laws that reduce our carbon emissions, but in Daybreak you do just that, whilst managing global environmental catastrophes along the way. The gameplay is genuinely thrilling and a lovely puzzle at the same time, with a brilliant engine builder at the heart of it and a tangible sense of consequence for actions taken and decisions made. I accept that there is a great element of chance with the cards that come your way, and I have won the game as early as round 2 when given the right cards, and lost the game miserably at the same point when my engine has not been fired up by decent cards. However, the theme is so strong, that when these situations happen, I am simply left with the feeling that the world just did or didn't get it's act together in terms of bringing the right solutions to fruition at the right time. Another criticism of the game is that it works well in solo mode (it does - brilliantly) but can become very multiplayer solitaire when played with more than one. This is absolutely fair comment - I have played this with others and had almost zero player interaction apart from at the end of a round. However, I have also played it with friends who, like me, are happy to spend a longer time at the table and enjoy chatting through their options. A good house rule that motivates interaction is to be allowed to swap or give one card per turn to another player, as this can then lead to good discussions and a sense of the different countries of the world actually cooperating with each other to find solutions (by making their engines work better). You may wish to add a penalty if you do decide to incorporate this, e.g. one extra emission being added to represent the resources used to share technologies. The components are simple and eco-friendly, but, I think, rather beautiful for it. This is one game where I don't think I'll be sleeving the cards - it goes against the very principle of the game's design! All in all, this is a fabulous game with huge replayability. Matteo Menapace and Matt Leacock have created a world class wonder of a game.