- Players: 2-4
- Playing Time: 120 Min
- Age: 13+
- Mechanisms: Action Point Allowance System, Card Drafting, Hand Management, Worker Placement.
- Designer: Matúš Kotry
- Contents: 1 Double-sided Game Board, 1 Theory Board, 1 Exhibition Board, 4 Laboratory Screens, 4 Results Triangles, 4 Player Boards, 6 Adventurer Tiles, 2 Conference Tiles, 5 Grant Tiles, 8 Alchemical Tokens, 104 Result Tokens, 36 Gold Piece Tokens, 44 Seal of Approval Tokens (Set of 11 in each color), 6 Conflict Tokens, 1 Starting Player Token, 8 Ingredient Tiles, 1 Gamemaster Board, 40 Ingredient Cards, 22 Favor Cards, 18 Artifact Cards, 16 Bid Cards, 8 Plastic Beaker Figures (2 in each color), 24 Plastic Cubes (6 in each color), Pad of Deduction Grids, Containers for Tokens, 1 Rulebook.
Welcome to the world of Alchemists! Perform experiments to discover the magical properties of your ingredients. Demonstrate your knowledge by selling potions. Use the money to buy artifacts that further your research. Publish, publish, publish! Earn grants. And expose the fallacies published by those fools who think they can be your rivals.
Alchemists is a game of strategy, risk assessment, and deduction. Do you experiment to get more knowledge or do you publish now to get more points? Pay to endorse the latest theory of toads or save your money for an artifact? And should you really be selling that potion to the large axe-wielding barbarian when you aren't quite sure of its effects? The choices you make will prove whether you are the world's greatest alchemist.