Skip to content

Caverna

Sold out
Original price £71.99
Original price £71.99 - Original price £71.99
Original price £71.99
Current price £64.79
£64.79 - £64.79
Current price £64.79

THIS BIG GAME BY UWE ROSENBERG MAKES YOU THE (BEARDED) HEAD OF A DWARF TRIBE, LIVING IN A SMALL CAVERN.

You cultivate the forest in front of your cavern and dig deeper into the mountain throughout the game. By furnishing rooms in your caverns you make space to grow your tribe and and create new goods from your resources. Deeper into the mountain you will find fountains as well as ore and gem mines. It's on you to decide how much ore and gems you want to mine, giving you the opportunity to forge weapons and go on adventures; a new way to do things in the game instead of using actions with your workers. Outside your cavern you can clear the forest, cultivate fields, fence pastures and grow crops or breed animals. All this in order to increase your wealth and become the strongest and best tribe leader of them all!

The game includes a solo mode, giving you the opportunity to make yourself familiar with the 48 different room tiles which are available to furnish your caverns.

Customer Reviews

Based on 1 review
100%
(1)
0%
(0)
0%
(0)
0%
(0)
0%
(0)
D
Daniel Moore
Worker placement grows up

The worker placement genre is a crowded one, and many of us were introduced to the resource gather - spend resource - get worker cycle through the classic Agricola. Many (MANY) worker placement games later, you see the creaky folds and paths to victory through the classic game, and rarely do you have a desire to return to it.

Enter Caverna.

Caverna is classic pub grub but served by a Michelin star chef. The game has much more depth, more options to victory, more opportunities to allow for additional workers (my analogy is falling apart) and it removes any random elements caused by the random job card system.

With job removal, the game introduces a more substantial caving mechanic, where the player is tasked with first digging out the necessary paths and rooms then furnishing those rooms-often generating the same job mechanics as were available in Agricola.

Also introduced is a expedition action, which allows for more ways to generate resources using an ever growing axe; but with it comes an ordering complication as those equipped must be played last in the round.

So, if you have warm fuzzy feelings of those early days of worker placement but feel like you have grown up since those days, Caverna is an absolute must.