- Players: 1-4
- Playing Time: 20 Minutes
- Age: 8+
- Designer: Scott R. Smith
Instant dungeon… Infinite possibilities…
It’s time to drop into the dungeon! Venture into an ever-shifting labyrinth teeming with untold treasure. Colourful cubes represent, gold, gems, goblins, and more. Raid the rooms that best suit your hero’s quest but stay alert – the dungeon changes with every drop. Grab the most loot and become the Dungeon Drop Master!
What’s in the box?
- Four meeples
- Four player aids
- Score tracker
- Four solo tokens
- Four teamwork tokens
- 87 cubes
- Six custom dice
- 15 race cards
- 10 class cards
- 10 quest cards
How to play:
The game takes place over three rounds. Each Hero will take one turn per round, as follows:
- Explore: draw the specified number of cubes from the box (depending on player count), without looking at them, and drop them into the Dungeon.
- Act: Activate either your Race or Class ability. Some abilities in the game involve flicking one or more cubes in the Dungeon.
- Loot: form a room by selecting 3 grey pillar cubes, and then collect all cubes within or touching that space.
At the end of the round, each Hero counts the total number of treasure cubes they have in their stash to determine their weight. Reassign the turn order markers, in order from the lightest to heaviest weight.
After 3 rounds have been completed, it’s time to count your treasure! Players proceed as follows:
- Reveal quest cards.
- For each key paired with a chest in your stash, roll the chest to see how much it’s worth.
- Count total scores.
The Hero with the highest total score wins!