Paladins of the West Kingdom
- Players: 1-4
- Playing Time: 90-120 Min
- Age: 12+
- Mechanisms: Card Drafting, Market, Worker Placement, Different Worker Types
- Designer: Shem Phillips, S J Macdonald
- Contents: 2 Part Main Board, 4 Double-sided Player Boards, 48 Paladin Cards, 32 Townsfolk Cards, 36 Outsider Cards, 10 King’s Favour Cards (Green Seal), 6 King’s Order Cards (Red Seal), 24 Debt Cards, 24 Suspicion Cards, 24 Tavern Cards, 24 Wall Cards, 17 Scheme Cards (For Solo Play), 50 Silver, 40 Provisions, 1 Start Player Marker, 1 Resource Marker (For Solo Play), 22 Labourers, 18 Fighters, 32 Workshops, 28 Outposts, 18 Scouts, 18 Clerics, 28 Monks, 28 Jars (4 of each number), 18 Merchants, 18 Criminals, 12 Attribute Markers (4 of Each Color).
Paladins of the West Kingdom is set at a turbulent time of West Francia's story, circa 900 AD. Despite recent efforts to develop the city, outlying townships are still under threat from outsiders. Saracens scout the borders, while Vikings plunder wealth and livestock. Even the Byzantines from the east have shown their darker side. As noble men and women, players must gather workers from the city to defend against enemies, build fortifications and spread faith throughout the land. Fortunately you are not alone. In his great wisdom, the King has sent his finest knights to help aid in our efforts. So ready the horses and sharpen the swords. The Paladins are approaching.