Pandemic: The Cure - Experimental Meds
- Players: 2-5
- Playing Time: 30 min
- Age: 8+
- Mechanisms: Cooperative Game, Dice Rolling, Push Your Luck, Variable Player Powers
- Designer: Matt Leacock, Thomas Lehmann
- Contents: Rulebook, 8 Role Cards, 40 Player Dice (in 8 colors), 11 Event Cards, 3 Blank Event Cards, 12 Purple Infection Dice, 11 Hot Zone Dice, 5 Hot Zone Reference Cards, 1 Purple Cured Diseases Card, 1 Mutation Reference Card, 1 Sticker Sheet
This expansion adds two thrilling challenges to the dice-based Pandemic: The Cure. You’ve traveled the world, collected disease samples, and researched cures. But new challenges are emerging. The Experimental Meds super-expansion builds on the Pandemic: The Cure dice-based game of curing diseases. Adapt to the escalating situation as a fifth purple disease with a unique set of dice behaves in unpredictable ways. Purple dice can lead to even more infections or modify your attempts to find a cure in strange—and sometimes beneficial—ways.
Counter this threat with one of the eight new roles, including the Celebrity Activist, Archivist, and Field Director. Each role brings its own game altering abilities and dice to the table, offering even more varied approaches to your disease-fighting efforts. Combined with the eleven new event cards, Experimental Meds provides tools to handle any threat.