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Shipments will be slower from 25th September to 2nd October due to our warehouse team taking a well-earned break.
Shipments will be slower from 25th September to 2nd October due to our warehouse team taking a well-earned break.

Sanctuary Range - Power Substation Twin Set

Original price £117.00 - Original price £117.00
Original price
£117.00
£117.00 - £117.00
Current price £117.00
This large Power Generator is a eye catching centrepiece, that looks great on your tabletop and makes for an awesome sabotage objective. The large amount of coloured acrylic pieces, used for the cooling grill, catch the light and make for an exciting ‘troopers eye’ view as you survey the battlefield. In game the wide footprint is great for blocking lines of sight and restricting movement in certain areas – and also provides your units with much needed cover!

Approx size: 210mm wide x 138mm high x 55mm deep.
Made from laser cut 3mm MDF + Acrylic.

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J
Pokemon Fridays
James Woodhouse
Pokémon Fridays

Excellent little set up post lockdown, Athena does a great job, clean and safe, also friendly bunch of Pokémon players that will make you feel welcome.

Glued my fingers together

Strong stuff, got some on my hands, great for getting off that extra layer of skin.

S
Pokemon Fridays
Sophie Williamson
Friday Funday!

Always a good environment, staff lovely as always - Welcoming and inclusive for everyone!

D
Caverna
Daniel Moore
Worker placement grows up

The worker placement genre is a crowded one, and many of us were introduced to the resource gather - spend resource - get worker cycle through the classic Agricola. Many (MANY) worker placement games later, you see the creaky folds and paths to victory through the classic game, and rarely do you have a desire to return to it.

Enter Caverna.

Caverna is classic pub grub but served by a Michelin star chef. The game has much more depth, more options to victory, more opportunities to allow for additional workers (my analogy is falling apart) and it removes any random elements caused by the random job card system.

With job removal, the game introduces a more substantial caving mechanic, where the player is tasked with first digging out the necessary paths and rooms then furnishing those rooms-often generating the same job mechanics as were available in Agricola.

Also introduced is a expedition action, which allows for more ways to generate resources using an ever growing axe; but with it comes an ordering complication as those equipped must be played last in the round.

So, if you have warm fuzzy feelings of those early days of worker placement but feel like you have grown up since those days, Caverna is an absolute must.

Great for the budding indis and laras

A good fun game though be warned you need a decent sized table to play this on especially with more than 2 players.
With a couple of ways to approach the game it gives some variety and options if things just don't seem to be going your way. The components are stunning and it's a definite solid 5 star game and shows why its won so many awards.